7.00 – 9.40 OPEN PRACTICE
16 and Under Eliminations: Format: 3 Heats: 3 x 40 second runs + 10 minutes practice, best run counts, top 8 scores of competition advance to Final.
9.40 – 10.00 Practice
10.00 – 10.30 Heat 1
10.30 – 11.00 Heat 2
11.00 – 11.30 Heat 3
Women’s Eliminations: Format: 3 Heats: 3 x 40 second runs + 10 minutes practice, best run counts, top 8 scores of competition advance to Final.
11.30 – 11.50 Practice
11.50 – 12.20 Heat 1
12.20 – 12.50 Heat 2
12.50 – 1.20 Heat 3
Open Eliminations: Format: 3 Heats: 3 x 40 second runs + 10 minutes practice, best run counts, top 8 scores of competition advance to Final.
1.20 – 1.40 Practice
1.40 – 2.10 Heat 1
2.10 – 2.40 Heat 2
2.40 – 3.10 Heat 3
Lunch
3.10 – 3.30
FINALS:
16 and Under Final: 8 skaters, 3 x 40 second runs, best run counts
3.30 – 3.40 Practice
3.40 – 4.00 Final
Master’s Final: 8 skaters, 3 x 40 second runs, best run counts
4.00 – 4.10 Practice
4.10 – 4.30 Final Jam
Women’s Final: 8 skaters, 3 x 40 second runs, best run counts
4.30 – 4.40 Practice
4.40 – 5.00 Final Jam
Open Final: 8 skaters, 3 x 40 second runs, best run counts
5.00 – 5.10 Practice
5.10 – 5.30 Final
AWARDS:
5.45 – 6.00
COMPETITION FORMAT:
16 and Under: 3 Heats – 8 person heats, 3 x 40 second runs, best run counts, top 8 scores advance, each heat is based on 10 minute warm up. 8 best scores advance to Finals.
Masters: smaller field this year, will run a straight Final.
Yeah Girl Women: 3 Heats – 8 person heats, 3 x 40 second runs, best run counts, top 8 scores advance each, heat is based on 10 minute warm up. 8 best scores advance to Finals.
Open: 3 Heats – 8 person heats, 3 x 40 second runs, best run counts, top 8 scores advance each, heat is based on 10 minute warm up. 8 best scores advance to Finals.
16 and Under FINALS: 8 skaters, 3 x 40 second runs, best run counts. Judges will rank skaters 1 – 8.
Masters FINALS: 8 skaters, 3 x 40 second runs, best run counts. Judges will rank skaters 1 – 8.
Yeah Girl Women FINALS: 8 skaters, 3 x 40 second runs, best run counts. Judges will rank skaters 1 – 8.
Open FINALS: 8 skaters, 3 x 40 second runs, best run counts. Judges will rank skaters 1 – 8.
BOWLZILLA™ Gold Coast 2024 JUDGING
JUDGING:
Three (3) judges with one (1) acting as head judge who will also score. Head judge ensures other judges are understanding of format and judging criteria.
BOWLZILLA™ is a park competition and therefore will be judged according to park skating style. Park skating has its emphasis on style and flow. Tricks are complementary to the riders run rather than being the focus of the run.
Judging is based on:
Use of the bowl: Each park is unique and therefore requires a unique approach. Elanora park has these things to consider use of in a line: two ends, full pipe, corners, hips and extension. A well-rounded run in this park will utilise as many of these features in a fluid park skating approach. If a skater spends the majority of their time utilising just one area of the park performing tricks, their run will be scored down.
Style: the fluid linking of park features and how individual tricks are performed within the run (i.e. continuity of line).
Content: park skating dictates that tricks are complementary to the whole run. If the tricks appear awkward and singular rather than part of the whole run they may be marked down. If the tricks are fluid and complimentary to the run then; the number, difficulty, originality and variety of tricks successfully performed will add to the score.
Note: These categories are weighted by the individual judge’s subjective opinion. Judge’s decision is final. Skateboarding is judged subjectively rather than objectively so it is fair to assume different people will have different ideas on results.
Run points:
Scoring is out of 100 per run.
The top two scores will be taken and the bottom two scores will be thrown away. In the event of a tie the riders other scores will be taken into consideration to form a tie breaker.
The top 8 scored riders will go through to the final. The final riders are chosen by top score across all heats and not by top skaters from each heat.
Run point distribution for judging guidance; 90-100 best runs of day – these runs should sit between; 90-100 and are usually reserved for the finals to ensure a lifting of scores throughout the competition. 80-90 top scoring heat runs sit within this range. A run within this bracket will consist of use of whole bowl, fluid and fast approach, tricks are complementary to the run and there is a variety with a mix of difficulty and originality. 70-80 runs within this range are generally smooth and consistent, use the whole bowl, fill the allotted time of 35 seconds per run but may not have the most spectacular approach. 60-70 a rider may not complete a run but within their run may use the bowl well and do some amazing tricks or a rider may do a very trick focused run that only utilises a portion of the bowl rather than all of it or the rider may be consistent but not perform a run that stands out against the other skaters. 50-60 a rider may only last 5 or 6 walls but do a couple of tricks that really stand out but did not have a long enough run or the rider may use the whole time but not perform a spectacular run that stands out. 30-50 the skater dropped in a got one or two tricks but nothing was spectacular. 0-30 the skater dropped in and did nothing.
Falls:
A subjective penalty will be assessed, and the following will be taken into consideration when determining the amount of penalty: First wall rebate; if the rider falls on the very first wall, they get to rebate but the clock keeps going. Not the second wall. The rider must race to restart their run as quickly as possible. If the skater chooses to rebate it is within the 40 seconds, the clock does not start over. When the clock hits 40 seconds the run is over, regardless of when the rider decides to start their run. What was being attempted when the fall/step off occurred? How the overall fluidity of the run was affected. Ability to recover and continue the continuity of the run.